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Rogue Legacy is a procedurally generated action platformer where death is all part of the. Rogue Legacy - Gameplay on Ps4 - Episode 3.
Rogue Legacy is devilishly delicious and wickedly funny. Combining a dose of nostalgia with a dab of amusing nuances and addictive gameplay, Rogue Legacy for all three PlayStation platforms takes what was best about the PC version and ups it repeatedly for a truly definitive.
Rogue Legacy released for the PC and OnLive users on June of 2013, which was followed by a Macintosh and Linux version the next October. The title received well across all of the aforementioned platforms, being praised for its difficulty, “broader progression system,” and unique stylings. Recently, Rogue Legacy made the jump to consoles and has been refined to fit consoles a little bit better. All of the updates that slowly hit the original incarnations of the game have been bundled together along with some balance and difficulty tweaks.
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Gameplay
Essentially the game places the player as an ambiguous knight (usually with a hilarious name) and the character is tasked with exploring an ever-shifting castle. As the game progresses the character battles numerous types of monsters while collecting coins, blueprints, runes, and other long lost artifacts. Initially the castle is available, but as more of the map is uncovered and (more-importantly) as the knight levels up and progress other more difficult areas open up. Each of these pre-defined areas, which are procedurally generated between deaths, have a boss.
Once the boss is defeated…the boss remains defeated. The game promotes repetition and leveling to defeat the bosses. Hardcore, skilled gamers will find much challenge in this setup, while those who enjoy the difficulty, but may not have a lot of time to play, will also enjoy the quick-pacing and eventual level progression that’ll make the bosses all that much more easier— Time over a ridiculous learning curve.
The real nuts and bolts of Rogue Legacy stem from death. As the player dies, instead of respawning, the character chooses an heir to carry on the family quest. The heir is chosen by making a selection from a group of three randomly generated characters. These characters oftentimes have weird and unusual abilities that’ll effect the style of gameplay, the character’s attack, health, and combat/magic abilities, as well as the general feel of the character.
The player also retains his or her gold from the prior play session and can then use it to purchase upgrades to the family manor, which ultimately upgrades all subsequent characters. From the manor screen, there is another section which allows the user to strike up a conversation with a myriad of sellers which provide weapons, armor, and magical armaments. There is even an architect, which can be paid a percentage to prevent the castle from randomly changing, so if a particular room is giving you trouble and you die you can pay to have the castle remain the same (instead of being procedurally generated) and tackle it once more (this can be done ad infinitum).
The Verdict
Rogue Legacy harkens back to an older era of gaming. The art style is pixelated and colorful and the music is reminiscent of the more-limited chipsets of yesteryear. Akin to such games as 1001 Spikes and Dark Souls in difficulty, Rogue Legacy will give most players a run for their money, however, the slick progression system, rich sense of humor, and overall cadence of the game is perfect for hardcore gamers or those wanting to play in bits on a commute or with only a couple minutes of downtime. Plus, Rogue Legacy is cross-buy and cross-save on all three PlayStation platforms, so with a challenging experience, cohesive gameplay, and a great aesthetic there is a lot to be had by Cellar Door Games’ Rogue Legacy.
GameplayThis one is a bit slower and gives a good overview of what Rogue Legacy has to offerIn terms of gameplay, Rogue Legacy is a standard platformer game. You have 2D levels, but they're randomly generated each time you restart. You have your character, but you can pick a different class each time you restart. You take this character into the castle, kill monsters before they kill you and gather gold and blueprints for gear.
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You start over when you die, but you keep what you collected to upgrade yourself for future runs. That's it in a nutshell.Though the gameplay is basic, it's actually all the little additions that make the game really shine. There are traits each character will have that can drastically change an aspect of the game, like making you immune to knockback.
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There are mini games, puzzles and challenges thrown across the levels, such as a guessing game with 3 chests, that reward you with better equipment. MechanicsThe mechanics are the main reason this game is so addicting. Usually, people have a hard time with roguelikes, because a permanent death is a no-no in today's gaming. You want to help the player as much as possible, but this genre is still merciless.
Cellar Door Games instead added variations between each playthrough that will keep you entertained even when dying.Some traits can really change up the game!Have you noticed that when you pick a new character you get a sort of 'stat sheet'? There's a class (we'll get into that later) and then there's this trait on the side that gives you some special characteristic. Like ADHD to make you move faster, colorblind to drain the color out of the entire screen, you can be a tiny dwarf, or a giant etc. There's a lot of these.
Some are obvious, some are meaningless and some will have that health boost running away from you. Don't be afraid to try new things. It keeps the game fresh.And some are just there for show.
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